Weber Intramural Sports
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WEBER CHAMPIONS LEAGUE RULES:
Weber CHAMPION LEAGUES Laws Are Based on the Fifa Laws of the Game. Some of the More Important Laws As Well As Laws Unique to the Weber Im Sports Are Included Here. All Players Are Responsible for Reading This Document Prior to Participating in a Soccer Match.
Number of Players
A match is played by two teams, each consisting of no more than four players, one of whom is the goalkeeper. A match may not start if either team consists of fewer than four players.
NOTE: A CoRec team which fields female players to start a game will earn an extra point if the match is won. Female players must play a minimum half of the match.
Roster Limit
Each team is allowed a maximum of 6 players on their team roster.
Player's Equipment
A player must not use equipment or clothing that is dangerous to himself/herself or another player (including any kind of jewelry). All shoes must be flat surfaced at the bottom, and no shoes with hard toes may be worn. The Referees have the ultimate decision as to whether or not a particular shoe may be used and whether or not any equipment is considered dangerous. No cleats may be worn on any grass-playing surface.
Forfeit / Auto-Loss Policy
An auto-loss is awarded if the opposing team is not ready to play at game time. A forfeit is awarded if a team fails to produce the minimum number of players 5 minutes after the scheduled start time. If the team arrives with the minimum number of players necessary to play, within 5 minutes of the scheduled game time or if they notify the Main Office at least 24 hours in advance of the scheduled game time, informing the Office of an inability to field a team for their game, an auto-loss shall be awarded. Without exception, any team that forfeits during the regular season (or group-stage) will be ineligible for playoffs. Any team that forfeits during the first week of the regular season (or group-stage) may be removed from the league and forfeit their team.
Players' Attire
Each team member should wear a Sports Pinnie provided by school. There shall be two different colored pinnies to every game – one light and one dark.
Duration of the Game
The game shall consist of two halves of 10 minutes each. The interval at half time shall not exceed two minutes. Time outs are only called in case of injury to players or temporary loss of the ball. The Referees shall have discretion in adding any extra time to each period and may decrease the duration of each half in extenuating circumstances.
A match is considered completed if at least one complete half has been played.Ball
Teams will be provided a ball by school.
Start of Play
At the beginning of the game the ball must be kicked forward and the kicker cannot play the ball a second time until it has touched another player. At the kickoff, the opposing team must remain 5 yards from the ball until it is kicked and moves.
If the game is temporarily suspended for any reason, the Referee will restart the game by dropping the ball at the point closest to where play was suspended or the closest point outside the penalty area if the ball was in the penalty area at the time of the stoppage. No player may play the ball until the ball has touched the ground.
The ball is out of play when:
- It has completely crossed the goal line or touchline, whether on the ground or in the air
- The referee has stopped the game
The ball is in play at all other times, including:
- If it rebounds from a goalpost, crossbar or corner flag post into the field of play
- If it rebounds off the Referee while he is in the field of play
- Until a decision is rendered in the event of a supposed infringement
Scoring
A goal is scored when the whole ball has passed over the goal line, between the goalposts, and under the crossbar, provided it has not been thrown or carried by a player of the attacking side.
The Celebration of a Goal
The removal of a jersey or pinnie after a goal has been scored is unnecessary and players must avoid excessive displays of celebration. The removal of a jersey or pinnie is a mandatory caution.
Offside
There is no offside in Speed Soccer.
Goalkeeper Possession
The goalkeeper is considered to be guilty of time-wasting if he holds the ball in his/her hands or arms for more than 5-6 seconds. The goalkeeper is considered to be in control of the ball by touching it with any part of his hands or arms. Possession of the ball includes the goalkeeper deliberately carrying the ball but does not include the circumstance where, in the opinion of the Referee, the ball rebounds accidentally from the goalkeeper (e.g. after he has made a save).
Free Kicks
Free Kicks are either direct or indirect. For both direct and indirect free kicks, the ball must be stationary when the kick is taken and the kicker does not touch the ball a second time until it has touched another player. If a direct free kick is kicked directly into the opponent’s goal, a goal is awarded; if a direct free kick is kicked directly into the team’s own goal, a corner kick is awarded to the opposing team. The Referee indicates an indirect free kick by raising his arm above his head. On an indirect free kick, a goal can be scored only if the ball subsequently touches another player before it enters the goal.
When a free-kick is being taken, either direct or indirect, no player of the opposing side may be within 3 yards of the ball until it is kicked, unless he/she is standing on his/her own goal line, between the goal posts. In the case of a free kick being awarded to the defending side in the penalty area, the ball must be kicked out of the area before it can be touched for a second time.
Kick-Ins
When a kick-in is being taken, no player of the opposing side may be within 2 yards of the ball until it is kicked. A kick-in is classified as an indirect free kick and must touch another player before a goal may be scored.
Fouls and Misconduct
Fouls and misconduct are penalized as follows:
A direct free kick is awarded to the opposing team if a player commits any of the following six offenses in a manner considered by the Referee to be careless, reckless or using excessive force
- Kicks or attempts to kick an opponent
- Trips or attempts to trip an opponent
- Jumps at an opponent
- Charges an opponent
- Strikes or attempts to strike an opponent
- Pushes an opponent
A direct free kick is also awarded to the opposing team if a player commits any of the following four offenses
- Tackles an opponent to gain possession of the ball, making contact with the opponent before touching the ball
- Holds an opponent
- Spits at an opponent
- Handles the ball deliberately (except for the goalkeeper within his own penalty area).
An indirect free kick is awarded to the opposing team if a goalkeeper, inside his own penalty area, commits any of the following five offenses
- It takes more than six seconds while controlling the ball with his hands before releasing it from his possession
- Touches the ball again with his hands after it has been released from his possession and has not touched any other player
- Touches the ball with his hands after it has been deliberately kicked to him by a teammate
- Touches the ball with his hands after he has received it directly from a kick-in taken by a teammate
An indirect free kick is also awarded to the opposing team if a player, in the opinion of the Referee
- Plays in a dangerous manner
- Impedes the progress of an opponent
- Prevents the goalkeeper from releasing the ball from his hands
- Commits any other offense, for which play is stopped to caution or dismiss a player
Cautionable and Sending-Off Offenses
- A player is cautioned and shown the yellow card if he commits any of the following seven offenses:
- Is guilty of unsporting behavior
- Shows dissent by word or action (including gestures)
- Persistently infringes the Laws of The Game
- Delays the restart of play
- Fails to respect the required distance when play is restarted with a corner kick or free kick
- A player is sent off and shown the red card if he commits any of the following seven offenses:
- Is guilty of serious foul play
- Is guilty of violent conduct
- Spits at an opponent or any other person
- Denies the opposing team a goal or an obvious goal-scoring opportunity by deliberately handling the ball (this does not apply to a goalkeeper within his own penalty area)
- Denies an obvious goal-scoring opportunity to an opponent moving towards the player’s goal by an offense punishable by a free kick or penalty kick
- Uses offensive, or insulting or abusive language and/or gestures
- Receives a second caution in the same match
- The implementation of two red cards in single match to the same team will result in disqualification from tournament play
- If a player is sent off, another player cannot replace him; his team will have to finish the match with one less player.
All players sent off will be suspended a minimum of one match. The player sent off will be notified of the length of suspension by email within five school days. All send offs involving violent conduct or fighting carry an automatic, minimum 365-day suspension from play and/or academic suspension. All suspensions may be appealed. Instructions for filing an appeal will be included in the suspension notice.
Penalty Kicks
When one of the fouls that is normally punished by a direct free-kick is committed in the penalty area, a penalty kick shall be awarded. A penalty kick is taken from the penalty mark, and, when it is taken, all players, with the exception of the player taking the kick and the opposing goaltender, shall be within the field of play but outside the penalty area, and at least 10 yards from the ball. The opposing goaltender must stand on the goal line and may move laterally along the line but may not move toward the ball until it is touched. The player taking the kick must kick the ball forward, and may only kick the ball once. If the ball rebounds from the goalkeeper’s body, the player can kick the ball again. If the ball rebounds from the goal post or crossbar, the player may not touch the ball again until another player does.
Substitutions
There is free substitution in Speed Soccer but a player may only enter the field of play when the player he/she is replacing is completely off the field. The new player must stand at the half-line outside the field until the other player is completely off the field. Infringements of this requirement are punished with cautions.
Overtime
During the regular season, there is no overtime or Kicks from the Penalty Mark for games ending in draws. During the playoffs, if the score is tied after regulation, one “golden goal” five-minute overtime will be played. If the game is still tied after five minutes, Kicks from the Penalty Mark shall ensue.
Kicks from the Penalty Mark
The Referee tosses a coin and the team whose captain wins the toss decides whether to take the first or the second kick. The Referee chooses the goal at which the kicks will be taken. All players besides the kicker and the goalkeepers are to remain within the center circle (with the goalkeeper who is the teammate of the kicker standing outside the penalty area on the goal line where it meets the penalty area boundary line.
Both teams take four kicks. The kicks are taken alternately by the teams. If, before both teams have taken four kicks, one has scored more goals than the other could score, even if it were to complete its four kicks, no more kicks are taken. If, after both teams have taken four kicks, both have scored the same number of goals or have not scored any goals, kicks continue to be taken in the same (team) order until one team has scored a goal more than the other from the same number of kicks. Each kick is taken by a different player and all eligible players must take a kick before any player can take a second kick. Only players who are on the field of play at the end of the match are allowed to take kicks from the penalty mark.
An eligible player may change places with the goalkeeper at any time when kicks form the penalty mark are taken. A goalkeeper who is injured and is unable to continue as goalkeeper may be replaced by a substitute.
When a team finishes the match with a greater number of players than their opponents, they shall reduce their numbers to equate with that of their opponents, and inform the referee of each player excluded.Protests
If a game is to be played under protest, the Captain of the protesting team must inform the Referee and Captain of the opposing team of the protest at the time the incident in question occurs and file a written protest in the Main Office by 4:00 p.m. of the next business day.